![]() LUNALU - Nutty 'avant garde' accompaniment. LALALA - Held noise on opening screens and FX only during levels. SESEGL - Slower tempo and winds down like a gramophone. PESEGL - Slow music dragged to a virtual standstill. LELALU - Misallocated (and knackered) level music. Mix of first three - cut accompaniments and no tunes for sweet solo sound on coins. ![]() VYVYAS - Scale down instead of up on mushroom. VULUSI - Different hiss frequency on crash. NOOPEK - Crash before start of level, holding hiss and tone. SOPKIS - Crash at start of game screen, holding on white-sounding noise. XTPEGG - Interesting sound of delivery screen.Īs with Trog, any random poke changes the in-game music slightly, oscillating the accompaniment. ![]() IOPPIK, LUPPIK or KOPPIK - Variation of notes on delivery map screen. Well, you can on the console system anyway. TROG: Enter literally anything to affect the sound. Happy memories as well as my NES's kiss of life. I came up with some of these codes today whilst others were rediscovered written in my codebook. The NEStopia emulator can handle Game Genie pokes and there are planty of ROMs to find online. But homemade pokes can help generate rockin' 8-bit action. There are many good waveforms to take from NES games such as Batman, especially where sounds are affected with filters and effects. Yup, I'm hitting the law of diminishing returns here but it's time to dig out the old games for some samplables before its arrival. I obviously can't wait for my MIDINES to arrive.
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